Supply medical aid in the field and reinforce troops when not moving and in own territory and not in conflict." The ambulance comes crewed with a medic squad which can heal injured squads. "The ambulance can distribute medical supplies to heal surrounding squads as well as reinforcing in the front. With Rifle Company, Rear Echelons, upgraded with the flamethrower, turn into your anti-garrison unit. Create Fighting Positions in range of important buildings in the beginning of a game to deny machine guns important houses with Rifle grenades. ! Use Rear Echelon Troops to re-crew weapon teams or re-crew vehicles. With creative use of vehicle de-crew, a clever commander is capable of re-crewing vehicles with Rear Echelon Troops and using specialty vehicle crews for other tasks,such as Vehicle Crew Thompsons flank teams,or M20 Bazooka teams. Rear Echelon Troops may purchase weapons from the Weapon Rack, re-crew weapon teams, and re-crew vehicles. When a Rear Echelon squad is garrisoned inside a fighting position it can also fire a rifle grenade, providing additional firepower.Ĭan also construct Barbed Wire and Tank Traps. In addition to repairing vehicles, the squad can construct a Fighting Position capable of being upgraded with a. When used as support to Riflemen, the Rear Echelon Troops are a strong addition to any army. When this is used however,the squad will take extra damage,so be aware. At the cost of munitions Rear Echelon Troops can provide Suppressing Fire, slowly suppressing enemy infantry. They are the dedicated Mine sweeping squad of the U.S. Rear Echelon Troops are the US Forces cheap support units. Good for crewing team weapons, constructing defenses, hasty battlefield repairs, or last infantry pushes" Effective defenders and versatile, no army can do without them. But as it stands, when it comes to Allies, the Soviets are still more powerful and Brits as a faction is rather weak tbh."Rear Echelon Troops are often caught up in combat augmenting combat troops. So at the end of the day, the fact of the matter is, you can keep the Axis at bay, but for how long exactly? The Brits are a nice addition to the game as it breathes some fresh new air into this somewhat old game.
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You'll have to risk a few medium tanks to flank it. Because if you do decide to play offensively, the Brits does not have 1 heavy tank that can take on a German heavy. Brits shine when you play the game defensively, so you better hope you have a Soviet player on your side or else you're pretty much scr*wed. If there was any wermacht players, you'd be sure they'll whip out mortars and the emplacements become sitting ducks =( Once the enemy tanks start rolling in it's pretty much bye bye to these emplacements. True they can set up emplacements which are powerful, but Axis players are not that dumb. If there The Brits are a little weak to be honest. The Brits are a little weak to be honest. Wait for steam sale unless relic adds more content to all existing forces. Would not pay more than $10 for this one race.
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I don't know if it's just me but the A.I for Brits is actually extremely good and setup emplacements strategically. The anti-tank emplacement can take out many light vehicles w/ one shot! Would have loved to have seen more content given to current races along with this nickel+dime piece but not everyone can be like cdproject red! Hopefully, with mods, it balances out with current roster. Any other tactic I tried using ended in a complete loss but just seeing that bofurs chew up infantry was worth it. The emplacements are the key to this faction (in my opinion). As of right now, it can't go head-to-head against OKW British are actually UP as you will see when you play them. Very micro-intensive but totally worth it. As of right now, it can't go Great addition and change of pace compared to the other factions.
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Great addition and change of pace compared to the other factions.